top of page
Alejandro Gil
About
I'm a developer based in the Bay Area, and throughout my career I've focused on building game worlds that feel authentic while helping franchises evolve without losing what makes them special. From Dead Space and Call of Duty to Dune: Awakening, I've led global teams and external partners to deliver ambitious experiences across Unreal, Frostbite, CryEngine, Radiant, and other engines. I've also built and scaled studios, unified art and production pipelines, and delivered projects with the craft and intentionality that narrative-driven and experiences demand.

bottom of page