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ABOUT

Art Director | Producer | Studio Manager

Resume

I'm a game developer based in the Bay Area, and throughout my career I've focused on building game worlds that feel authentic while helping franchises evolve without losing what makes them special. From Dead Space and Call of Duty to Dune: Awakening, I've led global teams and external partners to deliver ambitious experiences across Unreal, Frostbite, CryEngine, Radiant, and other engines. I've also built and scaled studios, unified art and production pipelines, and delivered projects with the craft and intentionality that narrative-driven and online  experiences demand.

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  • Art Director (current) at Black Shamrock | Virtuos in Ireland, leading co-development of AAA and AA crossplay titles in collaboration with global Virtuos studios.

  • Successfully raised $7.5M in Series A funding as Studio Art Director for Digital Insight Games, with the Cloud Castles website earning two Webby Awards.

  • As Head of Studio, established and remotely managed a new 2K Games Studio in Valencia, Spain, during the COVID-19 pandemic.

  • Held Senior, Lead, and Director roles across 30+ projects in the Game, Film, and Television industries.

  • Extensive experience developing high-visibility multiplayer titles such as Call of Duty.

  • Collaborated with industry-leading publishers, including 2K, Activision, Square Enix, EA, Midway, Namco, Vivendi and SEGA.

  • Founder of Black Point Studios, a San Francisco-based co-development studio pioneering innovative applications of Unreal Engine.

  • Began career in the film industry, contributing to acclaimed titles like What Dreams May Come and Final Fantasy: The Spirits Within.

  • Currently part of a small group of directors at Virtuos helping with Gen AI-driven training and development to optimize art workflows, reducing production time, and enhancing creative output.

©2026 by Alejandro Gil

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